- #X plane world traffic unknown edge 1080p
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- #X plane world traffic unknown edge full
- #X plane world traffic unknown edge code
X-Plane now has is the ability to create paging reports which are meant to be sent to us. If you get blurry textures, you can do a quick sanity check with this tool to see if there is something specific that is eating up all your VRAM and forces everything else to be low resolution. The next highest up is replacement textures from a third party scenery add on, followed by the user aircraft. That category is essentially a catch all for all resources that don’t fit elsewhere. With some third party scenery and the stock 737 it looks like this for me at KSEA with maximum object density: VRAM Profiler in X-Plane 11.50b9Īs you can see, the biggest source of VRAM allocations is X-Plane itself. The Overview tab will give you a very high level overview of what packages use how much of your VRAM. For users, to get a quick overview of where your VRAM is going, you can open up the VRAM Profiler from the Developer menu. X-Plane now ships with two tools to decipher VRAM usage. Starting in Beta 9, we now correctly page AI aircraft textures by distance. That means that if you had a super detailed aircraft with lots of 4k textures and the AI was flying it, one AI aircraft could easily use up a gigabyte or more of your VRAM.
#X plane world traffic unknown edge full
As a concrete example of this, prior to Beta 9, we had a bug where AI aircraft were always running in full resolution. It’s more than possible that we have bookkeeping bugs in our code, or that with the right combination of scenery and aircraft, the VRAM budget is all spent somewhere where it’s not useful. One of the big questions with blurry textures is where the VRAM is going. Previously we had to do a lot of guessing about the black box OpenGL driver. That is one of the truly great things about Vulkan and Metal: we can extract huge amounts of useful information from X-Plane, now that we are in the driver’s seat for so many things. With X-Plane 11.50 Beta 9 we are shipping better diagnostic tools to give us more insight into what is happening. Now that 11.50 is semi stable and we are entering the Walk part of the “Crawl, Walk, Run” cycle, we are looking into these blurry texture reports. The fact that so many users with high VRAM cards are complaining about blurry textures indicates to us that there are definitely still bugs with our VRAM strategy. X-Plane will not require a yet-to-be released 24Gb RTX 3080 Ti, unlike some users have speculated in the comments. We do expect an 8Gb system to cope with a lot of abuse from third party scenery and add ons, and even cards with less VRAM should still perform well.
#X plane world traffic unknown edge install
Of course these are just ballpark numbers assuming a stock install–once you install HD meshes and 4k scenery for everything you will have to adjust your settings accordingly or have more VRAM. With 6Gb and higher, 4k monitor resolution should be possible. 4Gb and higher should be able to run HDR at with high resolution textures with 2k monitor resolutions.
#X plane world traffic unknown edge 1080p
With 2Gb we expect users to be able to run HDR with medium texture resolution on 1080p systems. We expect these cards to be able to run 1080p with lowered texture resolution, providing an equal experience to X-Plane 11.41. Our minimum VRAM requirement for X-Plane 11 is still 1Gb.
![x plane world traffic unknown edge x plane world traffic unknown edge](https://2.bp.blogspot.com/-FUNZm8xupZU/WrvqQdLPeBI/AAAAAAAAZTM/1wp9Nj7FK-E18FYQ5RbNt2FCz_hHMU79gCK4BGAYYCw/s1600/picture-740128.jpg)
Just to get the obvious out of the way, our system requirements have not changed for 11.50.
#X plane world traffic unknown edge code
The fact that so many users are seeing blurry textures, especially on big cards with lots of VRAM, points to the VRAM code being buggy in all the ways beta code can be buggy. Of course the goal wasn’t to replace stuttering with blurry textures, and we believe that given the normal work load of X-Plane, you should not be seeing this. It has, however, one big and noticeable downside: when you run out of VRAM, you get blurry textures. This lets us eliminate stutters that were previously present with OpenGL and almost impossible to avoid.
![x plane world traffic unknown edge x plane world traffic unknown edge](https://www.helisimmer.com/media/17015/flightbeam-studios-kpdx-portland-international-x-plane-04.jpg)
With Vulkan and Metal, X-Plane is now firmly in the driver’s seat for VRAM management.